fix: fan 100% on overheat, FCW fps-aware, commIssue suppress, 10min shutdown
- Fan controller: allow full 100% fan when offroad temp >= 75°C (startup cooling) - ModelFps memory param: modeld publishes actual FPS (20 or 4) so downstream consumers can adjust frame-rate-dependent logic - Longitudinal planner: dynamically adjusts dt and v_desired_filter based on ModelFps; FCW crash_cnt threshold scales with FPS to maintain consistent 0.15s trigger window at both 20fps and 4fps - controlsd: suppress commIssue alerts for 2s after lateral control engages (FPS transition from 4->20 causes transient freq check failures) - Shutdown timer: hardcoded to 10 minutes (was 45min via FrogPilot param), screen taps reset the countdown via ShutdownTouchReset memory param, removed Shutdown Timer UI selector from ClearPilot menu Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -172,12 +172,15 @@ bool MainWindow::eventFilter(QObject *obj, QEvent *event) {
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case QEvent::MouseButtonPress:
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case QEvent::MouseMove: {
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// CLEARPILOT: tap while screen-off (mode 3) -> wake to auto-normal (mode 0)
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Params pmem{"/dev/shm/params"};
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if (!device()->isAwake()) {
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Params pmem{"/dev/shm/params"};
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if (pmem.getInt("ScreenDisplayMode") == 3) {
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pmem.putInt("ScreenDisplayMode", 0);
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}
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}
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// CLEARPILOT: reset shutdown timer on any screen touch
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static int touch_counter = 0;
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pmem.put("ShutdownTouchReset", std::to_string(++touch_counter));
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// ignore events when device is awakened by resetInteractiveTimeout
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ignore = !device()->isAwake();
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device()->resetInteractiveTimeout(uiState()->scene.screen_timeout, uiState()->scene.screen_timeout_onroad);
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