port C++ UI from broken: ready/splash, ClearPilot menu, onroad widgets, nightrider
Wholesale port of the 10 UI files (main.cc, ui.{cc,h}, onroad.{cc,h},
home.{cc,h}, window.{cc,h}, ready.{cc,h}, SConscript). sidebar.{cc,h}
unchanged.
Brings in:
- splash/ready screen rendered via Qt directly (replaces stock home)
- ready page shown when started but gear=park
- ClearPilot offroad menu (Home/Dashcam/Debug panels) replacing stock
- onroad UI: speed widget reading ClearpilotSpeedDisplay (gpsLocation
via speed_logicd), speed-limit widget, cruise-vs-limit warning sign
- nightrider mode: camera suppressed, lane lines/path drawn as 2px
outlines only (ScreenDisplayMode 1 or 4)
- screen power: ScreenDisplayMode 3 forces setAwake(false)
- ignition off blanks screen immediately (tap still wakes)
- Qt-based RPC widget-tree dump server at ipc:///tmp/clearpilot_ui_rpc
- crash handler in main.cc with stack trace
Deviation from broken (3 sites): no_lat_lane_change is read from
paramsMemory (controlsd writes it there in baseline) instead of broken's
custom cereal field frogpilotCarControl.noLatLaneChange. Keeps the
existing self-driving wiring intact.
SConscript drops screenrecorder.cc from qt_src (broken did the same;
omx_encoder.cc still built for dashcamd's future link).
Build clean. UI hasn't been launched yet — that comes after the
controlsd button-handler commit lands.
Translation .ts files are auto-regenerated by Qt's lupdate; included.
This commit is contained in:
@@ -8,8 +8,9 @@
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#include <QSocketNotifier>
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#include <QVariantAnimation>
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#include <QWidget>
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#include <QElapsedTimer>
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#include <QTimer>
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#include "common/util.h"
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#include "selfdrive/ui/ui.h"
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@@ -17,6 +18,7 @@ class ReadyWindow : public QWidget {
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Q_OBJECT
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public:
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ReadyWindow(QWidget* parent = nullptr);
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bool has_driven = false;
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private:
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void showEvent(QShowEvent *event) override;
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void hideEvent(QHideEvent *event) override;
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@@ -26,6 +28,9 @@ private:
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QTimer* timer;
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bool is_hot = false;
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QString cur_temp;
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QPixmap img_ready;
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QString error_msg; // non-empty = show red error instead of READY!
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QElapsedTimer uptime;
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bool last_started = false;
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QPixmap img_bg;
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QPixmap img_hot;
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};
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