aac5f9d264
Park mode is now suppressed until two things happen: 1. self.initialized flips True (controlsd's normal init path runs and calls self.card.initialize() — which is what wires CarInterface up so controls_update actually generates CAN sends). 2. 10 s of normal step() execution after init completes. Without (1), park_mode_tick's controls_update was a silent no-op — the "keepalive heartbeat" never reached the car's ECU, and downstream publishes (carState, carParams, carOutput) never went out either, which is why the UI was stuck on the splash even after a gear shift to drive (scene.parked reads the same carState that wasn't being published). The 10 s buffer (2) also gives all only_onroad_active processes a clean cold-start window before manager starts pausing them — no risk of catching them mid-init when ParkMode flips on.